FFMPEG



La gestion de tOG 3D des fichiers vidéo s'effectue au travers des codes sources FFMPEG qui ont l'avantage de rendre compatibles les multiples formats rencontrés. Voir la liste ci-dessous.

Supported File Formats and Codecs

Name Encoding Decoding Comments
4xm X 4X Technologies format, used in some games.
8088flex TMV X
Audio IFF (AIFF) X X
American Laser Games MM X Multimedia format used in games like Mad Dog McCree.
3GPP AMR X X
ASF X X
AVI X X
AVISynth X
AVS X Multimedia format used by the Creature Shock game.
Beam Software SIFF X Audio and video format used in some games by Beam Software.
Bethesda Softworks VID X Used in some games from Bethesda Softworks.
Brute Force 2
ADPCM Electronic Arts X Used in various EA titles.
ADPCM Electronic Arts Maxis CDROM XS X Used in Sim City 3000.
ADPCM Electronic Arts R1 X
ADPCM Electronic Arts R2 X
ADPCM Electronic Arts R3 X
ADPCM Electronic Arts XAS X
ADPCM G.726 X X
ADPCM IMA AMV X Used in AMV files
ADPCM IMA Electronic Arts EACS X
ADPCM IMA Electronic Arts SEAD X
ADPCM IMA Funcom X
ADPCM IMA QuickTime X X
ADPCM IMA Loki SDL MJPEG X
ADPCM IMA WAV X X
ADPCM IMA Westwood X
ADPCM ISS IMA X Used in FunCom games.
ADPCM IMA Duck DK3 X Used in some Sega Saturn console games.
ADPCM IMA Duck DK4 X Used in some Sega Saturn console games.
ADPCM Microsoft X X
ADPCM MS IMA X X
ADPCM Nintendo Gamecube THP X
ADPCM QT IMA X X
ADPCM SEGA CRI ADX X X Used in Sega Dreamcast games.
ADPCM Shockwave Flash X X
ADPCM SMJPEG IMA X Used in certain Loki game ports.
ADPCM Sound Blaster Pro 2-bit X
ADPCM Sound Blaster Pro 2.6-bit X
ADPCM Sound Blaster Pro 4-bit X
ADPCM Westwood Studios IMA X Used in Westwood Studios games like Command and Conquer.
ADPCM Yamaha X X
AMR-NB E E supported through external library libopencore-amrnb
AMR-WB E decoding supported through external library libopencore-amrwb
Apple lossless audio X X QuickTime fourcc 'alac'
Atrac 1 X
Atrac 3 X
Delphine Software International CIN audio X Codec used in Delphine Software International games.
COOK X All versions except 5.1 are supported.
DCA (DTS Coherent Acoustics) X
DPCM id RoQ X X Used in Quake III, Jedi Knight 2, other computer games.
DPCM Interplay X Used in various Interplay computer games.
DPCM Sierra Online X Used in Sierra Online game audio files.
DPCM Sol X
DPCM Xan X Used in Origin's Wing Commander IV AVI files.
DSP Group TrueSpeech X
DV audio X
Enhanced AC-3 X
FLAC (Free Lossless Audio Codec) X IX
G.729 X
GSM E E supported through external library libgsm
GSM Microsoft variant E E supported through external library libgsm
IMC (Intel Music Coder) X
MACE (Macintosh Audio Compression/Expansion) 3:1 X
MACE (Macintosh Audio Compression/Expansion) 6:1 X
MLP (Meridian Lossless Packing) X Used in DVD-Audio discs.
Monkey's Audio X Only versions 3.97-3.99 are supported.
MP1 (MPEG audio layer 1) IX
MP2 (MPEG audio layer 2) IX IX
MP3 (MPEG audio layer 3) E IX encoding supported through external library LAME, ADU MP3 and MP3onMP4 also supported
Musepack SV7 X
Musepack SV8 X
Nellymoser Asao X X
PCM A-law X X
PCM mu-law X X
PCM 16-bit little-endian planar X
PCM 32-bit floating point big-endian X X
PCM 32-bit floating point little-endian X X
PCM 64-bit floating point big-endian X X
PCM 64-bit floating point little-endian X X
PCM D-Cinema audio signed 24-bit X X
PCM signed 8-bit X X
PCM signed 16-bit big-endian X X
PCM signed 16-bit little-endian X X
PCM signed 24-bit big-endian X X
PCM signed 24-bit little-endian X X
PCM signed 32-bit big-endian X X
PCM signed 32-bit little-endian X X
PCM signed 16/20/24-bit big-endian in MPEG-TS X
PCM unsigned 8-bit X X
PCM unsigned 16-bit big-endian X X
PCM unsigned 16-bit little-endian X X
PCM unsigned 24-bit big-endian X X
PCM unsigned 24-bit little-endian X X
PCM unsigned 32-bit big-endian X X
PCM unsigned 32-bit little-endian X X
PCM Zork X X
QCELP / PureVoice X
QDesign Music Codec 2 X There are still some distortions.
RealAudio 1.0 (14.4K) X Real 14400 bit/s codec
RealAudio 2.0 (28.8K) X Real 28800 bit/s codec
RealAudio 3.0 (dnet) IX X Real low bitrate AC-3 codec
Shorten X
Sierra VMD audio X Used in Sierra VMD files.
Smacker audio X
Sonic X X experimental codec
Sonic lossless X X experimental codec
Speex E supported through external library libspeex
True Audio (TTA) X
TrueHD X Used in HD-DVD and Blu-Ray discs.
TwinVQ (VQF flavor) X
Vorbis E X
WavPack X
Westwood Audio (SND1) X
Windows Media Audio 1 X X
Windows Media Audio 2 X X
Windows Media Audio Pro X


X means that encoding (resp. decoding) is supported.E means that support is provided through an external

library.I means that an integer-only version is available, too (ensures high performance on systems without hardware floating point support).

2.5 Subtitle Formats

Name Muxing Demuxing Encoding Decoding
SSA/ASS X X
DVB X X X X
DVD X X X X
PGS X
XSUB X X


X means that the feature is supported.

2.6 Network Protocols

Name Support
file X
Gopher X
HTTP X
pipe X
RTP X
TCP X
UDP X


X means that the protocol is supported.

2.7 Input/Output Devices

Name Input Output
ALSA X X
BEOS audio X X
BKTR X
DV1394 X
JACK X
LIBDC1394 X
OSS X X
Video4Linux X
Video4Linux2 X
VfW capture X
X11 grabbing X


X means that input/output is supported.

 

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